Author Topic: 2.1.0 patch notes (exctracted from PTR client, not official)  (Read 787 times)

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Offline Splishy

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #20 on: April 15, 2007, 10:37:01 AM »
As Rox pointed out - it's nigh on useless as an aggro dump as you can't be hit while the spell takes effect, and chances are if you have aggro something is going to hit on you soon enough. I was hoping it would be along the lines of a rogue Stealth.
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Offline Nerdanel

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #21 on: April 17, 2007, 08:28:36 AM »
I'm really looking forward to the nether drake q and the invisibility scares the crap out of other players because you don't become semi transparent when u use it to the other players in you're group (remember the steamvaults daff) I'm hoping the duration kill on the polymorph is for the mobs cause otherwise mages are screwed

Offline Choleric

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #22 on: April 18, 2007, 08:33:57 PM »
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* "Arcane Missiles": Rank 3-11 will now consistently pulse 5 shots of arcane damage.

Can I just say that I am looking forward to this fix more than ever now, with the lag I had tonight the, frankly, crap inconsistancy of the casting of arcane missiles made things even more awkward.

Alandor

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #23 on: April 19, 2007, 06:14:14 AM »
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The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.
Figures...but hey at least i'll finally be able to make the ruddy thing. think i'll start making them when the patch comes out. just need to grab the gold bars

EDIT: think i'm gonna download the PTR this morning and see for myself about this recipe. it's about time they made it available. i wonder how much the Figurines will sell for in the AH?
« Last Edit: April 19, 2007, 06:36:35 AM by Alandor »

Offline Taligecko

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #24 on: April 22, 2007, 03:34:44 AM »
Kalgan the lead developer has finally spoken concering paladins, and apparently the 50% illumination nerf may infact be too big a cut.  Quoted directly he states...

Pally Community: I understand the illum nerf, but where did the 50% come from? It seems like a larger cut than needed!


Kalgan: Now that's a valid point. We're certainly keeping an eye on the 50% number.

Now some people on here have said that 50% mana return is how illumination is supposed to work, but clearly this may be incorrect. It would be nice to know however what Blizzard were actually aiming for when the nerf was proposed, as it would allow the pally community to work out what the correct amount should be.

For me personally i think the mana return should be somewhere between 60-75%, but I havent really looked at the mechanics of it yet with a raid level spell crit chance.  Though it would also seem that it isnt the mana return percentage that is wrong, but rather the scaling of it based on crit chance.  Obviously a paladin that has just acquired the talent is going to proc illumination a lot less than a fully geared up raid level healadin who would be getting 100% mana returns on every 4 heal casts (roughly).  

The dependency I have on illumination has been getting stronger, purely based on the fact that the talent gets more and more powerful with every new healing piece I pick up.

However I do believe it will be a talent that will be knocked around quite a lot over the coming months.  Healadins are currently in a nice position whereby they can marginally alter their gear to make up for the loss of mana return cased by the nerf.  All they simply have to do is spend a coupla weeks getting mp5 or +healing and not focus on +spellcrit as much and they will soon be back on top of the pile.  I myself have been finding such gear easy to pick up and currently have an mp5 of around 210.

On a final note, I find it odd how blizzard can master divine illumination so well, but find its 'part-time' counter part so difficult to perfect.

I'm in your forum, trolling your threads...

Uther quit, Arthas re-rolled and the Order of the Silver Hand disbanded...but you still want to be a paladin?

Offline Splishy

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #25 on: April 22, 2007, 02:19:17 PM »
My bad - I was confusing divine with plain ole' run of the mill illumination. Illumination currently returns me 100% base mana cost, so this is obviously going to hit me.
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Offline Taligecko

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #26 on: April 22, 2007, 05:46:31 PM »
time for another pally cry - go on splish you know you want to.

To be honest, I cant see it staying at 50% for long.
I'm in your forum, trolling your threads...

Uther quit, Arthas re-rolled and the Order of the Silver Hand disbanded...but you still want to be a paladin?

Offline Splishy

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2.1.0 patch notes (exctracted from PTR client, not official)
« Reply #27 on: April 22, 2007, 08:21:33 PM »
Nope, I'm going to deal with it like a big boy.





GAH I HATEZSES BLIZZ NUBLETS, NERF BLIZZ

ahem.
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