Author Topic: 2.3.2 out tomorrow  (Read 605 times)

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Online Splishy

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2.3.2 out tomorrow
« on: January 08, 2008, 10:43:07 AM »
That is all.

Oh go on then, some notes (though please bear in mind that these are not final yet)

Quote
General

    * /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
    * Effects triggered from being critically hit: Many abilities and talents were changed in 2.3.0 to allow them to trigger from critical strikes that occurred while the player benefitting from them was sitting.
    * Quest givers with blue question marks no longer show up on the minimap.
    * NPC's who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
    * The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
    * A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
    * You will now automatically stand up when attacked, even if the attack doesn’t land.
    * Boat and zeppelin vendors and NPCs are are back on duty.
    * Reduced network latency by disabling the Nagle algorithm.

PvP

    * Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 20%. This is a stacking effect.

Druids

    * Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
    * Ravage: The damage multiplier on this ability has been increased from 350% to 385%.

Hunters

    * Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
    * Aspect of the Viper effect increased.
    * Freezing Trap is no longer limited to one target at a time.
    * Pet leveling speed has been increased.

Mages

    * Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
    * Conjure Mana Gem mana restore variance substantially reduced,(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges.
    * Ice Block (Frost) is now available on the trainer to all mages at level 30.
    * Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.

Paladins

    * Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
    * Righteous Fury: This spell will no longer cost twice the listed mana to cast.
    * Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.

Rogues

    * Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
    * Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
    * Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
    * Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
    * Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
    * Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
    * Shadowstep now adds a 3 second, 70% movement speed increase.
    * Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman

    * Lightning Shield mana cost reduced.
    * Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.

Warlock

    * The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.

Warrior

    * Defiance: The expertise granted by this talent now works properly in all stances.
    * Warriors no longer lose rage when using a macro to enter a stance they’re already in.

Professions

    * Cooking
          o Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
    * Enchanting:
          o Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
    * Leatherworking:
          o Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.

Items

    * Amani Charm of the Witch Doctor: Tooltip typo corrected.
    * Hearthstone: The cast time on this item is no longer affected by spell haste.
    * Hex Shrunken Head: This item now has a 20 second shared cooldown with other similar trinkets.
    * Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
    * Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
    * Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
    * The Netherscale Ammo Pouch is no longer a Unique item.
    * The Knothide Quiver is no longer unique.
    * The Vengeful Gladiator’s Grimoire is now available on vendors.

Dungeons and Raids

    * Heroic Coilfang Resevoir- Steamvaults
          o Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed. Tempest Keep- The Eye
                + The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
          o Zul'Aman
                + The Amani'shi Warrior's Charge ability now has a minimum range.
                + The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
                + Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.

      Quests
          o Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.

      User Interface
          o There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
          o You can sell stacks by dropping them on the merchant window again.
          o Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
          o You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
          o You can now shift click names while the petition window is open to paste them into the petition.
          o Fixed various problems with /castsequence getting stuck.
          o /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

      Bug Fixes
          o Characters may now possess up to five Paper Flying Machines in a single stack.
          o Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
          o Fixed a server disconnect when moving the mouse over recipes in the guild bank.
          o Gnomish Universal Remote will now work properly with the Fel Cannon.
          o Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
          o Clockwork Rocket Bots will no longer attack each other in Shattrath City.
          o Channel changes will now appear properly in the chat log after zoning in or out of instances.
          o Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
          o If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
          o The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
          o Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
          o Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.
          o Creatures with random player targeting crowd control abilities such as fear, charm, or sleep will now properly choose a random eligible target rather than just choosing the nearest eligible target.
          o The various Hallow’s End broom mounts now have their proper real-time (rather than game-time) duration of 14 days.
          o Tricky Treats now have their proper real-time (rather than game-time) duration of 24 hours.
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Offline Kyon

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2.3.2 out tomorrow
« Reply #1 on: January 08, 2008, 03:15:02 PM »
Only thing that really bugs me is the removal of the minimap questgiver-icon. I loved the fact that I no longer had to search around.
Also: AV will now depend on the towers even more I suppose.
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Offline Phred

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« Reply #2 on: January 08, 2008, 03:18:45 PM »
Quote
* Reduced network latency by disabling the Nagle algorithm.

YESSSSSSSSS
Quote
on: October 17, 2006 »
Heya Ppl, I got an invitation to join this Board throug Amberley.
 

Offline Choleric

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« Reply #3 on: January 08, 2008, 03:50:39 PM »
Quote
Freezing Trap is no longer limited to one target at a time

Oooooh, that could be remarkably useful.

And of course, finally Ice Block for all mages.  Icy Veins should appease Fortuna slightly
« Last Edit: January 08, 2008, 03:50:56 PM by choleric »

Online Splishy

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« Reply #4 on: January 08, 2008, 04:26:13 PM »
Quote from: choleric
Oooooh, that could be remarkably useful.

And of course, finally Ice Block for all mages.  Icy Veins should appease Fortuna slightly

Yes it will (the trap), and... he's still on extended vacation.

Not sure why they reduced the cold snap cooldown as it was fine (unless it was to balance with the other classes for PvP, though I can see some whines coming on the mage forums. From Rogues in particular.) in my opinion.
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Offline Choleric

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« Reply #5 on: January 08, 2008, 04:51:29 PM »
Quote
he's still on extended vacation.


Offline Uf-the-NightElf

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« Reply #6 on: January 08, 2008, 04:55:21 PM »
Quote from: choleric

At least he has shorts on

Offline Daffyd

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« Reply #7 on: January 08, 2008, 05:10:15 PM »
Quote from: Uf-the-NightElf

At least he has shorts on
Only because he couldn't disenchant them.
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Offline Arekh

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« Reply #8 on: January 08, 2008, 05:20:22 PM »
Quote from: choleric
Oooooh, that could be remarkably useful.

It is. Or, well, it has always been. Since day one hunters were able to use two traps at the same time - then, with patch 2.3 and without any testing done on the PTRs, this was considered a "bug" by Blizzard and we lost our ability to double-trap. After all those years they even had this funny text in the patchnotes: "Fixed a bug where hunters could trap two targets at once."

The result were - EU and US combined - around 400 pages of protest postings in the forums, as this basically only affects instance PvE and is not even a part of balancing PvP. So all of a sudden we found it in the 2.3.2 patchnotes: "Freezing Trap is no longer limited to one target at a time". Change reversed.  

I´m happy. Seriously, trapping is what I love to do, PvE-wise. So tomorrow will be a wonderful day.
« Last Edit: January 08, 2008, 05:20:54 PM by Arekh »
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« Reply #9 on: January 08, 2008, 05:28:53 PM »
Quote from: Daffyd
Only because he couldn't disenchant them.

piss off
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Online TomTheWizard

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« Reply #10 on: January 08, 2008, 05:30:05 PM »
2.3 was a major and pointless nerf to hunter PVE.
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Online Splishy

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« Reply #11 on: January 08, 2008, 05:30:16 PM »
Quote from: Arekh
It is. Or, well, it has always been. Since day one hunters were able to use two traps at the same time - then, with patch 2.3 and without any testing done on the PTRs, this was considered a "bug" by Blizzard and we lost our ability to double-trap. After all those years they even had this funny text in the patchnotes: "Fixed a bug where hunters could trap two targets at once."

The result were - EU and US combined - around 400 pages of protest postings in the forums, as this basically only affects instance PvE and is not even a part of balancing PvP. So all of a sudden we found it in the 2.3.2 patchnotes: "Freezing Trap is no longer limited to one target at a time". Change reversed.  

I´m happy. Seriously, trapping is what I love to do, PvE-wise. So tomorrow will be a wonderful day.

Ah, perhaps I misunderstood - I took it to mean that you could lay a freezing trap that would trap all in range when triggered.
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Offline Arekh

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« Reply #12 on: January 08, 2008, 07:17:08 PM »
Quote from: Splishy
Ah, perhaps I misunderstood - I took it to mean that you could lay a freezing trap that would trap all in range when triggered.

That would be nice.  

No, it´s just gonna be the good old freezing trap madness again. Lay a trap, trap a mob, lay another one, trap another one while the first one is still frozen.
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« Reply #13 on: January 08, 2008, 11:55:29 PM »
OH NO! i've just realised something. i just got my rogues UI fixed before i took a break spending 2hours getting it right, I'm going to have to redo it all again now ><

However on the plus side...there are alot of nice additions.

Offline Nerdanel

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« Reply #14 on: January 09, 2008, 11:10:59 AM »
I don't know what you guys think but I'm getting the feeling bliz wants do get rid of frost mages the new spel doesn't do alot of good with a 2 min cooldown and only a 20 sec duration on the other hand I do like the fact that fire mages now can get rid of anoying agro:)

Offline Daffyd

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« Reply #15 on: January 09, 2008, 12:08:27 PM »
Quote from: Nerdanel
I don't know what you guys think but I'm getting the feeling bliz wants do get rid of frost mages the new spel doesn't do alot of good with a 2 min cooldown and only a 20 sec duration on the other hand I do like the fact that fire mages now can get rid of anoying agro:)
 
PvP as anything other than frost and you're a free kill, raid DPS as frost and you'll be last (assuming equal gear all round).  Frost is a PvP spec, not a raiding spec.

This change gives fire mages a bit more PvP viability but they still won't have the 3x frost nova that a 41 point frost mage has access to and it's that combined with shatter combos which makes frost superior in every way to every other spec for PvP.
« Last Edit: January 09, 2008, 12:11:17 PM by Daffyd »
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« Reply #16 on: January 09, 2008, 12:12:09 PM »
*bites tongue*

They've basically pushed frost even more into PvP is all. It's a shame, as if things stay this way Fortuna is unlikely to be brought out of his box any time soon.
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Offline Choleric

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« Reply #17 on: January 09, 2008, 02:33:48 PM »
Quote from: Splishy
*bites tongue*

They've basically pushed frost even more into PvP is all. It's a shame, as if things stay this way Fortuna is unlikely to be brought out of his box any time soon.

I know it's not what you want to hear but Frost has never been much cop for end game PvE and has always been intended for PvP so to be honest it's not much of a shock to me.  For people who play a PvP mage this will be a welcome change, I think the the mage talent trees have bled into each other a little more than Blizz intended.  All other classes have clear PvE and PvP specs.

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« Reply #18 on: January 09, 2008, 03:00:39 PM »
I just think it's a little sad that the class has basically been told "if you want to PvE you need to be fire, if you want to PvP you need to be frost", rather than fixing the problems with the class (arguably it's become more of a novelty class to bring along for the food/water in light of the silly DPS numbers that locks and hunters are now putting out etc etc.

I hope they can make the class fun again, I really do. I loved the class when I was levelling it but the fun just isn't there for me at the moment, and that's why he's having a break.
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Offline Choleric

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« Reply #19 on: January 09, 2008, 04:57:32 PM »
I have to agree on the novelty issue, I do wonder some days if I stuck with the right class when I see hunters and rogues doing equal or better dps.  They can't beat us on burst damage, AoE and polymorph is probably the most used CC in the game so it's not all bad

After reading this again:

Quote
Conjure Mana Gem mana restore variance substantially reduced,(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges.

I realised I missed the 3 important words at the end.