Author Topic: Class Homogenisation: Discuss  (Read 620 times)

0 Members and 2 Guests are viewing this topic.

Offline Splishy

  • jam is teh win!
  • Administrator
  • Hero Member
  • *****
  • Posts: 8,995
  • Facial adornment +81/-12
    • Seeds of Glory
Class Homogenisation: Discuss
« on: October 21, 2008, 07:19:16 AM »
So... I finally got around to doing some reading about the class changes last night and I honestly can't say that I'm too pleased with what I read. Does anyone else get the feeling that all classes are slowly merging into one, or is it just me? I can appreciate that Blizzard are trying to make it so there's no 1 class that you *must* take on an instance to make it easier to pull groups together but... I don't know, maybe I'm just feeling whiny because I'm tired.

It also seems that barring resto shammies none of the healing classes are too happy with the changes in their trees. Splishy's mana efficiency has gone out of the window. I see what they're trying to do with the judgements (they are a core part of the class that holydins never used due to them never being in melee range) but... they eat the GCD. That's one whole cast of FoL, and when your healing mechanic is entirely based around you spamming single targets (and let's face it, that's paladin healing 101).

Rather than fix the hell that was trying to gear a paladin tank by creating some palatank gear they've essentially made it so that warrior plate is as good for paladins as it is for warriors by sneaking in a "spellpower through stamina" mechanic. That smacks of lazy design to me.

Tonight is likely to be time for me to check out my mage, but if things are similar this is likely to be the end of my WoW play: it kills the fun for me.
Hope you're enjoying being a member of the Seeds Of Glory - any donations towards the running costs of the site are gladly recieved!

Offline Daffyd

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5,547
  • Facial adornment +60/-7
Re: Class Homogenisation: Discuss
« Reply #1 on: October 21, 2008, 08:09:56 AM »
Not sure I get your point with holy paladins, they extended the range on judgements and tried to make the game play about more than spamming one button.  How is that a bad thing?  Judge light on a fast hitting DW boss like Prince and you're looking at an awfully nice HoT as it's not PPM based.

I keep seeing complaints about class homogenisation and to be honest I think they're all cobblers.  All that's happened is performance in all roles has been balanced, the player now matters more than the class.  I dislike the rogue playstyle but I like the enhancement shaman, it doesn't matter which of us you bring to the raid because we can both do roughly the same DPS.  We bring diffferent utility but in 10 man raids you can't have the presence or lack of utility be raid breaking or it causes problems like our 4 month long nightmare with Aran due to our lack of a warlock.  It can make things easier or harder (sheep still > *) but it's not the be all and end all.

Any competent tank can tank anything, any competent healer can heal anything, and any competent DPS can keep up with the pack, that's the WoTLK design.  They still do things in different ways though, for example druids get a fast cast direct heal because they could only heal heroics when overgeared but their raiding bread and butter is still HoTs and nobody can compete with them there.  Paladins get a HoT because they were totally stuffed for silences otherwise but their bread and butter is still fast cast direct heals and they're still the best at that.

Same goes for the other classes too, hunters won't be competing with mage AoE because volley had it's cooldown removed but when there's an AoE pull they won't be a waste of space.  Most of the buffs are duplicated somewhere too, replenishment can come from a shadow priest, survival hunter, or retri pala.  They don't stack but any of those can bring that buff to your raid.  Encounters are balanced around the assumption that all buffs are present, if you want 10 man raiding then you either make people bring one of every class or you do what they did and duplicate buffs.

This seems an opportune moment to interject Robert Heinlein's opinion...
Quote
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

Instead of needing X class of Y spec you just need 2 tanks, 2-3 healers, and 7-8 DPS.  The game is about player skill now not whether you rolled the right or wrong class.  A balanced raid is still best but an unbalanced one isn't totally fucked, this is a good change as it means people can play together with their mates without having to worry too much about who rolled what.
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."     - Bill Hicks

Offline Daffyd

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5,547
  • Facial adornment +60/-7
Re: Class Homogenisation: Discuss
« Reply #2 on: October 21, 2008, 08:32:57 AM »
Side note: Arcane is owning PvP badly and fire is doing massive DPS, the mage shuold be fun.
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."     - Bill Hicks

Offline Splishy

  • jam is teh win!
  • Administrator
  • Hero Member
  • *****
  • Posts: 8,995
  • Facial adornment +81/-12
    • Seeds of Glory
Re: Class Homogenisation: Discuss
« Reply #3 on: October 21, 2008, 09:05:29 AM »
Not sure I get your point with holy paladins, they extended the range on judgements and tried to make the game play about more than spamming one button.  How is that a bad thing?  Judge light on a fast hitting DW boss like Prince and you're looking at an awfully nice HoT as it's not PPM based.

Either I'm missing something here or you are, but let me quote the JoL spell

Quote
Unleashes the energy of a Seal spell to judge an enemy for 20 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for X. Refer to individual Seals for additional Judgement effect. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

The healing effect is granted based on the attack speed of the tank etc, not the mob/boss in question. Anyhoo, my point being that the judgements consume mana (as they should, I'm certainly not asking for them to be free) at a rate of 5% base mana. They also (more importantly) consume the GCD. In a raiding situation there's often not enough time to get a Cleanse off because that eats the GCD - how am I expected to fit a judgement in when spamming FoL and HL on a tank to keep them up? The simple answer is that I can't. Judgements are out of the window in PvP for the same reason - if I have a spare GCD then chances are it's going on Cleanse.

Quote
I keep seeing complaints about class homogenisation and to be honest I think they're all cobblers.  All that's happened is performance in all roles has been balanced, the player now matters more than the class.

The logical conclusion to that direction is surely to give everyone the same talents, spells and gear. It's not the way I like to play, though you're perfectly entitled to your opinion. 

Quote
I dislike the rogue playstyle but I like the enhancement shaman, it doesn't matter which of us you bring to the raid because we can both do roughly the same DPS.  We bring diffferent utility but in 10 man raids you can't have the presence or lack of utility be raid breaking or it causes problems like our 4 month long nightmare with Aran due to our lack of a warlock.  It can make things easier or harder (sheep still > *) but it's not the be all and end all.

I'd argue that the Aran fight was flawed in design by requiring a warlock rather than stating that other classes should be able to take care of it rather than "fixing" by granting class-specific skills to other classes. Again, this is just my opinion.

Quote
Any competent tank can tank anything, any competent healer can heal anything, and any competent DPS can keep up with the pack, that's the WoTLK design.

I'm not suggesting that this shouldn't be the case, and I honestly don't think things were that bad when TBC hit. Sure, some instances were better served with a Paladin, Druid or Warrior tank but they could all be effectively tanked with any one. Healingwise you know my feelings re. MrT, but I guess this is what the JoL buff was aimed at fixing. Other than that I'm pretty confident that a Paladin geared at the appropriate level for an instance could hold their own as a healer.

Quote
They still do things in different ways though, for example druids get a fast cast direct heal because they could only heal heroics when overgeared but their raiding bread and butter is still HoTs and nobody can compete with them there.  Paladins get a HoT because they were totally stuffed for silences otherwise but their bread and butter is still fast cast direct heals and they're still the best at that.

Again, I'm not disputing that any healer *should* be able to heal any instance. I just don't like the way that all classess seem to be getting folded into one. As for the fast cast direct heals I'd argue that as only being part of what a paladin brings to the table: the mana efficiency of those fast cast direct heals was a large part too. That mana efficiency is now completely out of the window unless I spec roughly half retri, meaning I lose my 51 pointer.

[/quote]Same goes for the other classes too, hunters won't be competing with mage AoE because volley had it's cooldown removed but when there's an AoE pull they won't be a waste of space.  Most of the buffs are duplicated somewhere too, replenishment can come from a shadow priest, survival hunter, or retri pala.  They don't stack but any of those can bring that buff to your raid.  Encounters are balanced around the assumption that all buffs are present, if you want 10 man raiding then you either make people bring one of every class or you do what they did and duplicate buffs.[/quote]

...or they stop designing encounters to 100% require all of those buffs perhaps?

Quote
This seems an opportune moment to interject Robert Heinlein's opinion...
Quote
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

Interesting theory, but I have to be honest and say that I disagree, and the next time I need some plumbing done I'll get a plumber in to do it.

Quote
Instead of needing X class of Y spec you just need 2 tanks, 2-3 healers, and 7-8 DPS.  The game is about player skill now not whether you rolled the right or wrong class.  A balanced raid is still best but an unbalanced one isn't totally fucked, this is a good change as it means people can play together with their mates without having to worry too much about who rolled what.

And at this point we agree to disagree I think.

To summarise my thoughts on the paladin changes (I almost put this in GD but then my original post ended up being about paladins so it seemed only fair to put it here): something needs doing about mana efficiency, and can we have judgements off the GCD please (though on their own cooldown would be fine).
Hope you're enjoying being a member of the Seeds Of Glory - any donations towards the running costs of the site are gladly recieved!

Offline Daffyd

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5,547
  • Facial adornment +60/-7
Re: Class Homogenisation: Discuss
« Reply #4 on: October 21, 2008, 09:55:01 AM »
Not sure I get your point with holy paladins, they extended the range on judgements and tried to make the game play about more than spamming one button.  How is that a bad thing?  Judge light on a fast hitting DW boss like Prince and you're looking at an awfully nice HoT as it's not PPM based.

Either I'm missing something here or you are, but let me quote the JoL spell

Quote
Unleashes the energy of a Seal spell to judge an enemy for 20 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for X. Refer to individual Seals for additional Judgement effect. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

The healing effect is granted based on the attack speed of the tank etc, not the mob/boss in question.
Yeah, my bad there.  I was looking for sacred shield.  I knew Palas had a new HoTish effect that relied on getting hit I just picked the wrong one when I tried to look it up :)
Quote
Anyhoo, my point being that the judgements consume mana (as they should, I'm certainly not asking for them to be free) at a rate of 5% base mana. They also (more importantly) consume the GCD. In a raiding situation there's often not enough time to get a Cleanse off because that eats the GCD - how am I expected to fit a judgement in when spamming FoL and HL on a tank to keep them up? The simple answer is that I can't. Judgements are out of the window in PvP for the same reason - if I have a spare GCD then chances are it's going on Cleanse.
I have the same problem with my druid healing, WTB more GCDs plx.  However there are a lot of new boss mechanics in WoTLK so we may see the need to mix things up more.
Quote
The logical conclusion to that direction is surely to give everyone the same talents, spells and gear. It's not the way I like to play, though you're perfectly entitled to your opinion. 
No, that's the illogical conclusion because everybody would be the same.  As it is everyone does things differently but you can achieve the same result with any number of groups instead of having to have a specific group composition.  One would be stupid and isn't being done by Blizzard and wouldn't be favoured by me, one is being done and is good design.

Quote
I'd argue that the Aran fight was flawed in design by requiring a warlock rather than stating that other classes should be able to take care of it rather than "fixing" by granting class-specific skills to other classes. Again, this is just my opinion.
The alternative is to have dumbed down raid encounters that anyone can walk through in 1 evening, that's hardly engaging gameplay.  It didn't matter in 40 man raids as you had plenty of spots for everything, it's not completely critical in 25 man raids, in 10 man raids it's game breaking.  Razuvious had to be redesigned for a 10 man raid because it's impossible without mind control, that's only one example of raid design being limited by the abilities present in the raid and there are many others.
Quote
I'm not suggesting that this shouldn't be the case, and I honestly don't think things were that bad when TBC hit. Sure, some instances were better served with a Paladin, Druid or Warrior tank but they could all be effectively tanked with any one. Healingwise you know my feelings re. MrT, but I guess this is what the JoL buff was aimed at fixing. Other than that I'm pretty confident that a Paladin geared at the appropriate level for an instance could hold their own as a healer.
Whereas a druid couldn't.  Druids in blues with tanks in blues could not heal heroics at the start of TBC, period.  Druids were great in raids but just couldn't heal heroics.  Conversely Druids were fine in MgT and paladins weren't.
Quote
Again, I'm not disputing that any healer *should* be able to heal any instance. I just don't like the way that all classess seem to be getting folded into one. As for the fast cast direct heals I'd argue that as only being part of what a paladin brings to the table: the mana efficiency of those fast cast direct heals was a large part too. That mana efficiency is now completely out of the window unless I spec roughly half retri, meaning I lose my 51 pointer.
At 70 right now you couldn't go out of mana in a raid if you tried, nobody can.  Nobody really knows what's happening at 80 but the stated goal of Blizzard is to make mana matter again for everyone.  Druids, paladins, shamans, and priests all got mana efficiency nerfs for just this reason.  Mana management, healer rotations, all supposed to be part of raiding according to Blizzard's design and we'd got to the point where we could just spam whatever we wanted whenever we wanted and not care hence we all got nerfed.
Quote
...or they stop designing encounters to 100% require all of those buffs perhaps?
You have to balance on the basis that people make some sort of effort otherwise those that do will completely trivialise it.  The alternative is to remove all the buffs/debuffs but then we really do have an everyone being too alike issue.  As always Blizzard chose the compromise, this is a direct and logical consequence of 10 man raiding.  Remove 10 man raiding and you can have 10 classes with unique buffs without it causing problems but then we'll all just quit anyway.
Quote
Interesting theory, but I have to be honest and say that I disagree, and the next time I need some plumbing done I'll get a plumber in to do it.
If you need a bathroom refitting sure, but when you want a washing machine fitting it doesn't take much knowledge to use a vampire tap.  Specialists are still specialists, but having other people know the basics is always good.  A resto druid can't AoE heal like a resto shaman but in a pinch he can at least contribute.
Quote
To summarise my thoughts on the paladin changes (I almost put this in GD but then my original post ended up being about paladins so it seemed only fair to put it here): something needs doing about mana efficiency, and can we have judgements off the GCD please (though on their own cooldown would be fine).
Now we're down to class specific change requests rather than game design theory and I don't know enough to comment other than to say Blizzard were unhappy with the high mana efficiency of all healers in TBC.
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."     - Bill Hicks

Offline Splishy

  • jam is teh win!
  • Administrator
  • Hero Member
  • *****
  • Posts: 8,995
  • Facial adornment +81/-12
    • Seeds of Glory
Re: Class Homogenisation: Discuss
« Reply #5 on: October 21, 2008, 10:23:29 AM »
At the end of the day I'm not a tester and as such there's no real way for me to feedback my thoughts on the changes to Blizzard properly, but if things stay as they are I'm fairly certain that I won't be renewing my subscription on the 1st when it's up. I'm but one man, and as such my opinion counts for pretty much jack so long as the masses go along with it but this kills the fun for me, and if the game's not fun I'm not splashing the cash.

In many ways it would be a shame were it to come to this - Wrath covers the period of history in Warcraft lore that I'm most excited about, and I've been looking forward to this content for the last *checks* 3 years and 10 days.
Hope you're enjoying being a member of the Seeds Of Glory - any donations towards the running costs of the site are gladly recieved!

Offline Mordwin

  • Guild Officers
  • Hero Member
  • *****
  • Posts: 773
  • Facial adornment +7/-0
Re: Class Homogenisation: Discuss
« Reply #6 on: October 21, 2008, 11:51:37 AM »
Rather than fix the hell that was trying to gear a paladin tank by creating some palatank gear they've essentially made it so that warrior plate is as good for paladins as it is for warriors by sneaking in a "spellpower through stamina" mechanic. That smacks of lazy design to me.

The idea is to have less boss loot that makes you say "oh, it's an X piece... and there is no X in the party... DE it". I suspect it has actually taken rather a lot of effort to make (mostly) work. That and attempting to eliminate (well, reduce anyway) raid MinMaxing seem to have been the two major factors that have driven much of the changes (and rebalancing scaling for 80 the other).

As to the rest... I don't know. It's early days yet, and WoW from the pre-TBC patch until at least 2.1 was rather in a state of flux, so pre-WotLK to around 3.1 will likely be the same. More changes will be to come for sure. They seem to have done a good job on the tanking front (maybe too good, though until we are 80 and doing 80 raids... we'll see), the other stuff still seems to be needing a little work in places however.

I'm also (genuinely) curious about when you say "killing the fun"... do you care to elaborate?
« Last Edit: October 21, 2008, 12:05:32 PM by Mordwin »

Offline Splishy

  • jam is teh win!
  • Administrator
  • Hero Member
  • *****
  • Posts: 8,995
  • Facial adornment +81/-12
    • Seeds of Glory
Re: Class Homogenisation: Discuss
« Reply #7 on: October 21, 2008, 12:35:51 PM »
After doing yet *more* reading I'm going to experiment with a couple of other builds before writing things off. My main concern in solo play is the serious amount of downtime required due to the crazy mana inefficieny, but it seems a hybrid holy/retri spec will fix that as well as improving single target healing (though it does mean being without Beacon until hitting 80 and respeccing).
Hope you're enjoying being a member of the Seeds Of Glory - any donations towards the running costs of the site are gladly recieved!

Offline Mordwin

  • Guild Officers
  • Hero Member
  • *****
  • Posts: 773
  • Facial adornment +7/-0
Re: Class Homogenisation: Discuss
« Reply #8 on: October 21, 2008, 12:43:27 PM »
Ah, downtime... yeah, never fun. But levelling and raiding are likely different specs for most classes, provided you can heal well enough for normal 5-mans on the way up, then anything else should be aimed at killing stuff fast(er)... and Blizzard have said they'll be looking at Holydins damage soon too.

Offline Splishy

  • jam is teh win!
  • Administrator
  • Hero Member
  • *****
  • Posts: 8,995
  • Facial adornment +81/-12
    • Seeds of Glory
Re: Class Homogenisation: Discuss
« Reply #9 on: October 21, 2008, 12:56:36 PM »
Seriously though, I had no issues levelling as holy spec from 62-70 for the solo stuff, and downtime was minimal.
Hope you're enjoying being a member of the Seeds Of Glory - any donations towards the running costs of the site are gladly recieved!

Offline Daffyd

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5,547
  • Facial adornment +60/-7
Re: Class Homogenisation: Discuss
« Reply #10 on: October 21, 2008, 01:04:35 PM »
After doing yet *more* reading I'm going to experiment with a couple of other builds before writing things off. My main concern in solo play is the serious amount of downtime required due to the crazy mana inefficieny,
Don't forget you have a 25% mana regen on a 1 minute cooldown once you hit 71.
Quote
but it seems a hybrid holy/retri spec will fix that as well as improving single target healing (though it does mean being without Beacon until hitting 80 and respeccing).
I had the same with both Bronwyn and Daff and I haven't even touched feral yet.  I think all the specs are seeing the same thing, what we used to do just doesn't work any more.  I know Amberley had a similar issue with prot and mana, however with me in cat form and 3 trees beating on her it made her mana bar looked like that of a druid with innervate on.  

As I noted in another thread a few minutes ago Bronwyn goes out of mana incredibly quickly doing full raid style DPS while solo but if I tone it down the ability spam a bit and let things take their course it's much better.  The fight may take a couple of seconds longer but the downtime is gone so overall a net gain in efficiency.

I have a suspicion that the best levelling spec for the first few days of wrath is going to be prot.  If TBC is anything to go by the biggest danger while questing will be instant repops due to the respawn time scaling they use.  In that situation a prot pala pulling as many mobs as they can should never go out of mana and the mobs will just endlessly fall over dead, repop, and start again.
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."     - Bill Hicks

Offline Splishy

  • jam is teh win!
  • Administrator
  • Hero Member
  • *****
  • Posts: 8,995
  • Facial adornment +81/-12
    • Seeds of Glory
Re: Class Homogenisation: Discuss
« Reply #11 on: October 21, 2008, 01:16:07 PM »
the 25% mana regen has a massive hit (50%) on healing though, unless I'm thinking of a different spell. That's *not* the kind of thing to be using to get you through the bossfights, is it?

Actually, thinking on - my overheal is traditionally around 30%, so that might be feasible so long as others can pick up the slack when it happens. You just wouldn't want to see it used when your tank gets smacked with a Mortal Strike in a 5 man...

Other than that I've spent this afternoon looking into the mage changes and am feeling a little more positive. We shall see. Anyone fancy bombing through a heroic tomorrow evening to try stuff out and possibly give me a little more faith?


Oops, seems some more popped up there while I wasn't looking. As for the mana thing - while you can take things easy to conserve mana as a DPS class it's somewhat less simple to do as a healer in my eyes (unless you're overgeared).
« Last Edit: October 21, 2008, 01:17:32 PM by Splishy »
Hope you're enjoying being a member of the Seeds Of Glory - any donations towards the running costs of the site are gladly recieved!

Offline Daffyd

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5,547
  • Facial adornment +60/-7
Re: Class Homogenisation: Discuss
« Reply #12 on: October 21, 2008, 01:29:16 PM »
the 25% mana regen has a massive hit (50%) on healing though, unless I'm thinking of a different spell. That's *not* the kind of thing to be using to get you through the bossfights, is it?
20% for 15s, not enough of a hit to make it useless but enough that you'll think about using it.
Quote
You just wouldn't want to see it used when your tank gets smacked with a Mortal Strike in a 5 man...
Absolutely not, but when you know a new and interesting (i.e. OH SHITDON'TDIEDON'TDIE) boss phase is going to start in 20s might be a good time.  I know boss fights in WoTLK are supposed to be a lot more mobile too so maybe while running from position A to position B, mere speculation I Know but it still looks useful.  Admittedly at -50% it would suck but -20% is not too bad.
Quote
Other than that I've spent this afternoon looking into the mage changes and am feeling a little more positive. We shall see. Anyone fancy bombing through a heroic tomorrow evening to try stuff out and possibly give me a little more faith?
We have some Kalimdor instance nukeage planned tomorrow but if you want to go after/before or even tonight that works for me.  Seriously mate, there's a lot to be positive about once you get down to actually using it in a group situation.  Healer changes are interesting but not so exciting unless you're a shaman (riptide is causing multiple orgasms as far as I can tell) but the DPS changes are just mental.  You press buttons and shit goes *BOOM*, always fun.
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."     - Bill Hicks

Offline Splishy

  • jam is teh win!
  • Administrator
  • Hero Member
  • *****
  • Posts: 8,995
  • Facial adornment +81/-12
    • Seeds of Glory
Re: Class Homogenisation: Discuss
« Reply #13 on: October 21, 2008, 01:38:26 PM »
Tonight is out due to a little football match in Manchester, unless there's anything quick that can be blasted through before around 20.30 gametime. I'll pop online and see what's cooking.
Hope you're enjoying being a member of the Seeds Of Glory - any donations towards the running costs of the site are gladly recieved!

Offline Daffyd

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5,547
  • Facial adornment +60/-7
Re: Class Homogenisation: Discuss
« Reply #14 on: October 21, 2008, 01:44:28 PM »
unless there's anything quick that can be blasted through before around 20.30 gametime.
Depends how long it takes me to get home but no heroic should take over about 30 minutes now.

"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."     - Bill Hicks

Offline Choleric

  • Guild Officers
  • Hero Member
  • *****
  • Posts: 2,698
  • Facial adornment +22/-0
Re: Class Homogenisation: Discuss
« Reply #15 on: October 21, 2008, 03:09:23 PM »
I'm not an expert on this and don't know the figure so I'll speak generally.

I don't agree that they are merging all the classes into one class; heirarchy-wise we all remain different and any change to this would be crazy.  I see where you are coming from in regards to the specialisation of classes, but I can't help but see this as a positive thing as it'll mean less hassle over loot (certainly less wasted drops) and not having to necessarily rely on a specific class for one job will be a change for the better.  It is a shame that the classes have less specialisation but the fact of the matter is that dungeon design is the heart of the problem as opposed to classes and they have opted to fiddle the numbers rather than redesign which I have to agree is lazy.  Best play it by ear and see how we come out of the release of Wrath and the subsequent patch to see if Blizzard are listening to the negative feedback, personally I have found my paladin mana efficiency go up, which has left me baffled.  Could be that I have just returned and have a fresh perspective or maybe I have adjusted my play style in the right way, I forgot all the spell rotations etc. 

The mage changes have made me very happy though, Fire is awesome :D
« Last Edit: October 21, 2008, 03:13:47 PM by Choleric »

Offline Daffyd

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5,547
  • Facial adornment +60/-7
Re: Class Homogenisation: Discuss
« Reply #16 on: October 21, 2008, 04:51:36 PM »
Just seen a quote from Blizzard about this on the forums in a rogue Q&A that summarises what I took a lot longer to say.
Quote
Why is Fan of Knives so weak with daggers, and even weak with swords?
It's designed to give you a button to hit when you want to AE. It's not supposed to turn you into an AE class, if that makes sense.
"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."     - Bill Hicks

Offline Pallystill

  • Members
  • Posts: 28
  • Facial adornment +4/-0
Re: Class Homogenisation: Discuss
« Reply #17 on: October 23, 2008, 09:06:27 AM »
Having had a good stab at Prot since the patch now due to blowing my Ret 2-hander badges on FR kit, I have to say we are still different enough from the other tanks to keep things interesting, while still holding our own.

As we stand atm, we have a bit less HP than a warrior but that changes by the time we hit T7 (10 man Naxx) kit where we pull ahead. The loss in Def is easily made up by the gear changes or a couple of gem / enchants switches.

I still hate having 2 blessings in one tree though. At a cost of 6 points for them both I dropped kings and tbh not really looked back. It's covered by our holy guys for now in 25's and for 5-10 mans it's not needed as BoSanc is the greatest mana battery ever invented. Pulled 26 supplicants on top of BT to check it out and the mana bar barley had time to register any casts before it was full again.

Warriors can now AoE. We still do that 10x better, the 3 target hammer, constant Cons ticks and instant AS combine with better (ish) blocking keeps us ahead. The 3 target taunt is still handy for when AoE overaggros it's not normally 1 mob that goes for a walk anyways.

Threat is a none issue, just seal Veng and judge Light and your set forever.

DPS is nice, pulling 1k on a boss fight while tanking is amusing. I came 7th on the meters in BT last night while tanking.

Hearing healers on TS wonder why I'm pulling in 1k HPS while tanking is funny.


Right now I dont have any issues with this class. With the exception of the dream that is a single target taunt (4H in naxx) we are as close to fixed (after next patch) as we will ever get.
Next patch brings in 3% more mitigation and fixed the HoJ interupt to work on stun immune bosses.

I'm sticking to Prot without a doubt, might have a poke at Ret with the dual spec but Tanking all the way for me :)

Offline Choleric

  • Guild Officers
  • Hero Member
  • *****
  • Posts: 2,698
  • Facial adornment +22/-0
Re: Class Homogenisation: Discuss
« Reply #18 on: October 23, 2008, 04:23:03 PM »
In addition I noticed that since I last played they have lowered the cooldown of Righteous Defence to only 10 frigging seconds!