Yeah, not sure how they intend to do this. I certainly hope movement is slightly faster i.e. walking speed at least. As for combat I would like to see some sort of auto-lock feature, so that the camera and player swing round towards your current target, this would make things a hell of a lot easier than the current method of having to scan around for where that bloody murloc harpoon is coming from. Tabbing would rotate the view around all surrounding enemies. The player would then be positioned to move forward immediately with "w", without having to "point" the character direction up or down. This is the only way I can imagine combat working in a 3rd dimension as well as it works in 2 (land), though I can imagine many people would prefer a slower but less easy mode whereby only the camera moves. Click-to-move might become useful too.