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arcane seems to be back to ground zero (and has the most boring rotation ever invented now)
fire give you a prob when you enter certain fire resistant places
Quote from: Nerdanel on November 21, 2010, 09:45:25 AMarcane seems to be back to ground zero (and has the most boring rotation ever invented now) Anyone trying to play at 85 the way they do at 80 will be out of mana in around 20 seconds. Arcane blast costs nearly 5k mana, mana management (the core of the arcane design) REALLY matters at 85.
In 4.0.1, and 4.0.3 that's live now, Arcane Mages become kind of a one-button-wonder with Arcane Blast. Is there anything in The Shattering that you're going to try to do to address that?TC: I feel like for the most part it addresses itself as you go up to level 85. A lot of that is due to the way the mana pools are structured at 80. I guess the interesting gameplay for Arcane in terms of managing your mana pool didn't really happen at level 80. At 85 it pretty dramatically changes how the gameplay works out. You really have to manage your Arcane Blast otherwise it will drain you quickly and then you're just kind of done. So the idea is how much you Arcane Blast, or kind of cool off your stack with an Arcane Missiles or Arcane Barrage.